@startuml
sprite $gem [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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0008FFFFFF7001FFFFFFFFFFFFFFFFFFF9000EFFFFFE2000
0000AFFFFFE000AFFFFFFFFFFFFFFFFFF2006FFFFFF40000
00000CFFFFF6003FFFFFFFFFFFFFFFFFB000EFFFFF500000
000001DFFFFE000CFFFFFFFFFFFFFFFF4006FFFFF7000000
0000002EFFFF6005FFFFFFFFFFFFFFFD000DFFFFA0000000
00000004FFFFE000EFFFFFFFFFFFFFF7006FFFFC00000000
000000006FFFF6007FFFFFFFFFFFFFF000DFFFD100000000
0000000008FFFD001FFFFFFFFFFFFF9005FFFE2000000000
0000000000AFFF500AFFFFFFFFFFFF200DFFF30000000000
00000000000CFFD003FFFFFFFFFFFB005FFF500000000000
000000000001DFF500CFFFFFFFFFF400CFF7000000000000
0000000000002EFD005FFFFFFFFFD004FF90000000000000
00000000000004FF500EFFFFFFFF600CFC00000000000000
000000000000006FC007FFFFFFFF004FD100000000000000
0000000000000008F401FFFFFFF800CE2000000000000000
0000000000000000AC009FFFFFF204F30000000000000000
00000000000000000C402FFFFFB00B500000000000000000
000000000000000001A00BFFFF4037000000000000000000
0000000000000000000005FFFD0000000000000000000000
0000000000000000000000DFF60000000000000000000000
00000000000000000000007FE00000000000000000000000
00000000000000000000001F800000000000000000000000
000000000000000000000008200000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_GEM(_alias) ENTITY(rectangle,black,gem,_alias,FA5 GEM)
!define FA5_GEM(_alias, _label) ENTITY(rectangle,black,gem,_label, _alias,FA5 GEM)
!define FA5_GEM(_alias, _label, _shape) ENTITY(_shape,black,gem,_label, _alias,FA5 GEM)
!define FA5_GEM(_alias, _label, _shape, _color) ENTITY(_shape,_color,gem,_label, _alias,FA5 GEM)
skinparam folderBackgroundColor<<FA5 GEM>> White
@enduml